Refx NeXus 2 VST Plugin is one of greatest vst plugins ever made. You can use Refx NeXus with any
instrumental making software like FL Studio, MiXcraft, Reason etc.
Pro Sound And Vocal Editig provides to you download links for FREE DOWNLOAD one of the best VST Plugins - Refx NeXus 2.  (Download Instruction) -
  1. Go to your search engine and search Qtorrent
  2. Download Qtorrent and install it 
  3. Then Download NeXus 2 from the link below
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How To Create Dirty Electro Bass From Snare Using Direct Wave (How To Make Electronic Music)

This tutorial video isn’t mine. I got the link from one of my website readers (thanks Jon!), but I decided to post it here because it’ll introduce a clever little idea how you can create a a dirty electro bass using snare sample and DirectWave. Check the video -

If you don’t have DirectWave, you can use Edison. Just open a snare sample, make a selection (make it short), press ALT+L to loop it, CTRL+A to select the whole sample and use the drag button to drag it to a Sampler channel and in the Sampler channel settings, click on ‘Use loop points’ and you’re set.

Thanks to locustt1 for the video!
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How To Create Electro House Style Bass With 3xOsc (How To Make Electronic Music)

3xOsc is actually quite useful synth plugin despite the fact that it is very simple and easy to use.
In this tutorial, I will show you how to create electro house type of bass using 3xOsc. I will also cover how to create that pitch glide effect you can commonly hear in electro house style music.

Here’s an audio clip showing what kind of bass (and beat) you will learn to do:
Ok. First thing to do is to load 3xOsc and use the following settings:

3xOsc Settings 

Assign the 3xOsc to a free mixer track and add the following effects to it’s fx slot (in a following order):
  • Soundgoodizer for making things sound… well… good
  • Fruity Fast Dist for adding a little edge to the sound
  • Fruity Reeverb 2 for a slight sense of space

Here are the settings for each effect. First the Soundgoodizer (you can see the exact settings in the .flp project file I’m sharing at the end of this tutorial):

Soundgoodizer Settings 

Fruity Fast Dist -
Fruity Fast Dist Settings 

Fruity Reeverb 2 -
Fruity Reeverb 2 Settings 

The bass sounds a bit too ‘nasal’ so use the mixer track eq and slightly attenuate (-3.0 – -4.0 dB) frequencies around 1300 Hz with a width of 0.20:

3xOsc Mixer Track EQ Settings 

Add a new pattern to the Playlist, open the Piano Roll -view of 3xOsc and create a following pattern of notes:


This is how the bassline sounds:
Next, let’s create that pitch glide effect.
Open the 3xOsc and click on the Instrument properties, select Pitch as the Envelope/LFO target and make the envelope look like as follows:

3xOsc Pitch Envelope 

Create an automation clip for the pitch modulation amount controller (this is the controller what you use to glide the pitch):

Create Automation Clip For The Pitch Modulation Controller 

The automation clip will be automatically created to the Playlist. Go to the Playlist and edit the pitch modulation amount envelope to look like this:

Edit The Pitch Modulation Automation Envelope 

This is how the bassline sounds now:
Allright, next we’ll add in the drums. First the kick drum.
Drop a kick drum sample to a Sampler channel. Assign the sample to an empty mixer track, add and empty pattern to the Playlist and create a simple four-to-the-floor drum pattern. Also, set the 3xOsc volume level in balance with the kick drum. In this example, I’ve set the 3xOsc volume level to -13.7dB and kick drum to 0.0dB. I also boosted the low and high frequencies of the kick drum using the mixer track eq:

Add Kick Drum 

Now, let’s make the bassline to ‘pump’ with the kick drum. To be able to achieve this effect, we need to use sidechain compression. We sidechain the kick drum to 3xOsc. So in the Mixer -view, click on the kick drum mixer track to make it active and right click that little up arrow -icon in the 3xOsc mixer track and choose “Sidechain to this track”:

Sidechain Kick Drum To 3xOsc 

Go to 3xOsc mixer track and load a Fruity Limiter to it’s fx slot and use the following settings:

Compressor Settings 

Check the audio clip – it’s that pumping sound:
Next, add a snare to empty Sampler channel, assign it to a free mixer track and set the levels in balance with the kick drum. I also added Fruity Parametric EQ 2 to the snare mixer track to roll off any low frequencies – just to make sure it doesn’t mess with the kick drum. Also, create a simpel pattern with snare – look at below:

Snare Settings 

And last but not least, add a closed hihat to empty Sampler channel, assign it to free mixer track as well, set the volume levels in balances with the kick drum and snare and create a simple hihat pattern:

Closed Hihat 

Now, by copy/paste/making unique, add a bit of variation to the drum pattern (you’ll see the drum pattern variations in the project file) and you’ll end up into this:

Electro House Sequence Ready 

This is how the whole thing sounds (I also added Maximus to the master channel to give a bit of a punch to the whole mix – you can see the settings what I used by checking the project file):

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FL Studio Automation

Automations are a vital component to the FL Studio architecture. Setting one allows you to dynamically change your song as it plays. This often makes a song more dynamic and interesting. Automations could be replaced by manually setting the automated values and applying it to dozens of instruments or patterns, but that would be far to much work and over head.

An automation in FL Studio, simply put, allows you to control one parameter over time. Simple, huh? Probably not, since you’re reading this.

First of all, what does an automation look like? In the graphic below, the automation is the wine colored row with a line:

Example FL Studio Automation
Example FL Studio Automation

Here, I have the automation applied to the volume level of my drums (The FPC). As you can see, as the song plays, the volume level will go from 0% to 80% (FL’s default volume level).

The first step to making your very own automation is to pick a parameter that you automate. This can be a volume level, stereo balance, cutoff frequencies, almost anything that has a knob or slider or can be changed using the FL Studio GUI.

When you’ve picked a good parameter to change, right click on it and select “Create automation clip”. By doing so, the automation clip is added to the first available row in the playlist and takes up the entire length of the track (the automation also exists in the instruments panel). The line is flat and uses the current value of the parameter you were going to set.

Adding an FL Studio Automation
Adding an FL Studio Automation

Where did my drums go?! When working with multiple types of ‘instruments’, they will often be put into different categories. This keeps your instrument panel cleaner. When you add an automation clip, the category of your instruments panel automatically switches to automation clips. By clicking the black dropdown box in your instrument panel and selecting “All”, you can view your instruments you have already added along with the newly added automation clip.

Now that we’ve got a boring straight line of an automation clip (see first graphic), its time to make it do something. In my case, I want the volume level to start at 0% and raise to 80%. By hovering your mouse over the automation clip in the playlist, the points of the clip will have a dotted outline which you can drag and drop vertically.

Modifying an FL Studio Automation
Modifying an FL Studio Automation

Here, I’ve set the initial value to about 20%. Now, maybe you don’t want the change to be linear but you’d rather have it be curved, so that the volume level starts to change slowly but then increases in volume quicker. To do this, drag and drop the hollow circle in the middle of two points of an automation clip. To reset it back to being linear, just righ click the hollow circle.

Automation Slopes in FL Studio
Automation Slopes in FL Studio

Finally, you can set the values of the automation clip to change more than once. To do this, right click on the line of the automation clip to add another ‘handle’. Be careful not to right click the area around the line or it will erase the instance of your automation clip from the playlist. If this does happen, select the automation clip again and left click on the playlist to add it back.

After right clicking and adding more points they can be controlled in the same manner as before. Like all new things, experiment with it and try to come up with something cool.

Random FL Studio Automations
Random FL Studio Automations

In this graphic, I’ve added the Fruity Free Filter effect to the channel that my drums go through. As the song plays, the volume level of the FPC slowly gets louder and near the end it quickly gets louder. As the track plays, each fourth I take the high pass frequency cutoff from none (being normal drums sounds) to about 2.5 kHz (meaning all treble). This sounds pretty silly but it illustrates my point.
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FL Studio Comprehensive Mixer Interface Overview

The FL Studio Mixer is the place where you add effects to your different audio clips or sound generators. You can load FL Studio formatted effects (which provide more interaction with the FL Studio host) or you can open VST plugins (which are more common but provide less interaction).

This tutorial describes every facet of the mixer, graphically and conceptually.

FL Studio Mixer Interface
FL Studio Mixer Interface
  1. Master Mixer Channel – All other channels are eventually routed into this one. Any mastering effects should be applied on this channel.
  2. Mixer Channels – These are your mixer channels. You are given a maximum of 64 of them to play with. Why 64? It’s a computer thing. Selecting a channel changes most other things on the mixer as all the things displayed (minus the mixer listing) are related to this specific mixer channel.
  3. Send Channels – You are also given four send channels. These are always visible as you scroll through the list of channels. These are great for applying one common effect (such as a reverb or delay) in one location instead of many (the less delay effects you load, the more efficient FL will run).
  4. Channel Volume Meter – This displays the volume level at a given time for the channel. This is useful for finding which channel is clipping.
  5. Channel Mute – Clicking and dimming this item will mute the channel.
  6. Channel Pan – Changing this will alter the balance of the channel.
  7. Channel Volume Adjust – This slider adjusts the channel volume.
  8. Channel Send Volume – To use this, click the channel send icon (9) and rotate the knob to a desired volume level.
  9. Channel Send Enable – Clicking this enables the output of one channel to be sent to another channel.
  10. Channel Effects – This lights up if a channel has items loaded into the eight racks. This is a good way of telling which channels you’re using or not.
  11. Render Channel Audio to Disk – Clicking this will allow you to export a single track to disk. This is useful if you are sending audio tracks to a buddy to remix.
  12. Selected Channel – This applies the effects you enable to the selected channel. A good way to see how certain effects will sound.
  13. dB Meter – This displays the audio levels in dB for the selected track. This is useful for looking for clipping or rudeness.
  14. FX Slot Options – Useful for selecting the FX VST or moving the position in the FX chain up and down. To select which plugin to add at the selected FX slot, click the ‘Select’ option. If you have recently installed a new plugin and it is not in the list yet, click ‘(More)’ from the sub menu.
  15. Selected FX Plugin – This gives you the name of the FX you have added. If you click the name it will make the plugin active.
  16. FX Enabler – Enables or Disables the plugin.
  17. FX Volume – Sets volume level for plugin. Muting this is different than disabling (16)!
  18. Chain Input – Useful if you are using a microphone compatible with the ASIO drivers.
  19. Mini EQ – Each channel has a mini EQ attached to it. Personally I would recommend using a higher quality EQ as one of the FX slots.
  20. Stereo Separation – Provides a simple stereo separator. I would recommend using a better one in the FX slots.
  21. Delay – Provides a simple delay effect. I would recommend using a better one in an FX slot.
  22. Output – Useful for ReWiring FL Studio with another application.
  23. Mixer Scroller – If you are using a lot of channels and your mixer window is small (like with this tiny screenshot) you may want to scroll through them horizontally to see the rest of them.
How to use the send options to send mixer output to another channel:
First, select the channel you want to send output from (E.G. Insert 3).
Second, click the channel send enable (9) for that channel. The knob above it will appear and you can set the volume. Note that by default every channel sends to the master channel and the four send channels with zero volume.

You will usually want to disable the master channel from receiving output from your channel if you want it to go through another one first.
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FL Studio Piano Roll Tutorial

The piano roll allows you to make changes to a pattern using much more detail than the simple pattern editor. The simple pattern editor only lets you hit single C5 notes, which is useful for playing drum samples added directly to your assets, but not useful at all for playing synths.

For this example, I decided to use the FPC instrument however a synth would work just as fine. Add an item which makes use of multiple notes, right click on the item, and choose ‘Piano roll’.

Edit the Piano Roll in FL Studio

Edit the Piano Roll in FL Studio
Once you do this you are greeted with the defualt piano roll window. If you have added the FPC or certain other FL based instruments, the note names will reflect the sound they generate. Otherwise, you will see standard piano note names.

FL Studio Piano Roll Interface

FL Studio Piano Roll Interface
This is the interface with five notes added to it. The top bar has 5 tools and 4 menu’s. The area entitled ‘Workspace’ is where you can add and modify notes. Note velocities is where you can select the velocity or loudness of each note being played.
  • File Menu – This has a list of helper options, most of then aren’t too useful. From here you can open re recoreded scores in either the FL Studio score format or the standard MIDI format.
  • Tools Menu – Has a list of options, the most useful of which is the quantize (Ctrl+Q) tool which snaps notes to the piano roll grid.
  • Draw Tool – Adds a single note to the grid.
  • Paint Tool – Adds a series of notes to the grid (restricted to the first note).
  • Delete Tool – Deletes clicked notes.
  • Slice Tool – Lets you draw a line in which you can cut other notes with.
  • Select Tool – Lets you select notes (Ctrl).
  • Playback Tool - Lets you play back notes by clicking and dragging over them.
  • Snap to Grid Menu – Lets you adjust the grid size. This adjusts how the notes snap to the grid when adding/moving/quantizing notes.

Other Concepts
The tool options are mostly useless. Stick to the Draw or Paint tool and the rest of the tools can be replaced by pressing keys.
To select notes, hold down the Ctrl key while clicking and dragging.
To delete notes, press the Del key.

To duplicate them, select them and hold shift and drag the notes (Or Ctrl+C and Ctrl+V the notes).
To resize a note, hover over the right side of the note and drag it.
To drag anything to an arbitrary location (meaning ignore the grid) use the Alt key. This can be combined with resizing as well.

You are given a lot of control with notes in the piano roll by using your mouse and the three modifier keys (Ctrl, Shift, Alt). Experiment around to become an expert.
To hear your pattern (and not the whole track), press Shitf+L to switch to pattern playback and press play (Space). To return to the playlist playback, press Shift+L again.
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Hardstyle Samplepack

This file contains 23 mb of one shot basses, kicks, snares, hihats, synths, effects etc. Hardstyle!

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